![]() ![]() ![]() And last, but not least, you can try using the mission editor, FRED, to fix the problem and have the Galatea only need to be within range of the waypoint to jump. There's also cheating to help you skip the mission. You can also try to keep it alive until it spins around enough to actually hit the waypoint which can take around 20 minutes. You can simply try the mission again and hope that the Galatea hits the waypoint properly this time. However, being a hard-to-maneuver capital ship, it can sometimes miss and then spend a long time spinning around trying to hit it again. The Galatea has to hit the waypoint exactly more or less. I don't think the Galatea will jump out until then.ĮDIT: Ok, I looked it up and it looks like that this was some sort of design or timing issue. ![]() Despite supposedly making the Lucifer totally invulnerable, letting the plot ignore any attempt to beat it, no other capital ships ever use shields again, even years later in FS2.As far as I know, you need to destroy enough of the asteroids that have the white targeting brackets around them, or perhaps all of them. or the opposite of one, anyway? (And that little note about "Oh, but we can destroy its reactors" is an even more egregious one). The whole shields on a capital ship thing is a bit of a deus ex machina. It's supposed to be a totally huge and hideous enemy, but just like FS2's Ravana, it kinda gets forgotten due to the fact that there's an even huger ship next to it. I think there's one in FS2 as well, which gets even less attention. There's the Eva now, but it's totally overshadowed by the Lucifer. Got some scans on the biggest threats to the galaxy today.ĭemon-class destroyers are kinda weird in my mind, because they're just so forgettable. says one and the subtitles say the other. I didn't notice it in time to make fun of it in the video, but there's actually one point where the V.O. In case it wasn't clear, being detected by Rama was scripted to happen when you "enter" the docking bay.Īlso once again, they can't decide whether we have jump drives or warp drives. It's really hard to tell the supposed pattern of the enemies, or for that info to help at all when you're trying to hold a 30-second scan on the cruisers. It's pretty much the Hyrule castle garden, in space. With all four ships, this level becomes extremely annoying. As it was, the only danger came when we had to follow the Lucifer out into the Arjuna's patrol routes. I think it must normally patrol right around the jump node, making the level much harder. Beating the Lorkonius last level removed Arjuna 4. Looking back over things, I realized why this was easier than normal (and I promised I would never make anything look easy!). I can't find where in my last video I got that info from, so I may have screwed up the map and just got it "actually right" out of luck. Now they say it's coming from Antares, and are shocked when it actually is in Deneb. By the map I made for the last video, we already thought the Lucifer was going through Deneb. Or use the official Viddler player or the This is not the kind of thing you want to hear: In which it's really good that this crappy ship's comm is as poor as its other systems, or I'd be in for a court-martial, talking back to my commander so much. ![]()
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